For the next revision (still to come out - will release when 0.9.26 is done) searching on colors for the deck editor has been improved.
Previously if you selected "White, Green, Gold, Mono-colored", then the mono-colored would take preference above Gold, and you would only find Mono-White and Mono-Green cards. Now, mono-colored and gold work together. This means, searching for "White, Green, Gold, Mono-colored" will return Mono-White cards, Mono-Green cards, and gold cards that are ONLY green and white. Another change, sees that it also adds all Hybrid-White, and Hybrid-Green cards to it. It assumes that any hybrid card can cast that as a "mono" color. (PLEASE let me know if this is not true!)
So as for color searching in Daring Apprentice... the only thing that remains are for understanding split cards... (ie. finding Fire/Ice on a mono-blue, or mono-red search).
At the moment it understands it as a gold card with colors Blue and Red.
Labels: Deck Editor, Feature, Search
I hate to use this as my excuse, but it really is my main motivator (demotivator?) that I am not continuing at the moment...
Lazarus 0.9.26 is a week or two away, and I'll be getting it when it's hot to start developing Daring Apprentice 0.9.26... (or whatever I'll call the first "release").
I am fairly happy with the way the design of the network play is going now... except for the decks... at first I wanted the server to keep track of the decks, but now I think I'll only let the tournament server do that... You don't want the player in the 1-on-1 game to know your deck just because he's the server.
For the tournament server, you'll need to log in and select your deck from your own little profile thingy on the server. (Which you uploaded)
Although I still don't mind the idea that you can get the other guy's deck if you want it... But functionality must be very limited as it is probably a vulnerability.
Labels: Lazarus, Networking, Programming