This is a very big revision with regards to the previous ones.

Before I can jump into networking, I had to do a couple of BIG changes, but then while I'm at it, make other changes too.

* Get card movements to be "teleporting" rather than continuous movements. (Less network traffic)
* Creating windows for each zone.
* Moved the "hardcoded" player1 hand to the same interface and methods that player2's did.

Revision 99 sees several new features, and changes, so please report bugs as you find them.

Revision 99:
Fix : (WAY OLD bug, see ref 63) Up and down on the deckeditor now keeps selected item selected (though focus is still not done)
F : Desideboarding for soloplay
F : There is now a window for each zone (per player)
U : Power/Toughness (to/from) searching has been made more descriptive (labels added)
U : Moving cards are now not "continuous", but are done via a "transparent" block, that shows you where is legal spots
Fix : Attaching onto player 2's cards doesn't invert the movements(for singleplayer)
U : Table is bigger, though effectively only "wider", decks and SB and zones have moved wider
MU : Misc User Interface changes (column widths in SB, Opponent hand etc.)
U : Playing cards Facedown from a zone is now easier (and from the "public zones" (graveyard/RFG) it'll display which card is played facedown)
U : Random discards now says that it was random.
Fix : Clicking "New" in the deckeditor, names the deck Untitled, and will now save as when clicking save
U : Loading a deck for player1, should select player1's old deck by default, and player2, should select player2's by default.
Fix : While creating tokens, tab will now stop at the P/T too.
U : Attaching works differently now! Unattaching with multiple attachments doesn't work 100%
Fix : Attacking with attached cards works as intended at the moment
U : RMGZone is no longer private, and cards are "public", so textures are displayed
(cards that are removed from the game facedown, should be flipped, or played facedown)
Fix : Searching for Gold - Mono cards, filtered out the genuine gold cards

The first announcement of Daring Apprentice on the Lazarus home page, is the most read new product announcement. See here for the announcement (made quite a while back!).

A guy in a french magic community gave me this in an email:


I testing your software since yesterday and I think I never come back to apprentice because your's is better.


That's really awesome feedback for a developer. Thank you! I truly appreciate your comments!

Well... My dream of finishing netplay by 1 Jan 2009 looks highly unlikely, as I have only a month... But I *AM* going to give it a decent amount of attention this holidays, and hopefully fairly soon in 2009 we'll be able to play the full game.

In terms of Magic I haven't played in ages, and the South African scene is somewhat dying, partly because of the world economy, and partly because of our local economy, and partly due to Hasbro/Wizards running it like a business (which I cannot point any fingers to, but the 3rd world countries feel the impact of your higher level choices!)

But I am committed to the software, and hopefully we'll soon have some tournaments!

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