So that means only 2.33 months left to program the game into alpha testing for net play. (I've told some of the people who follow the game that I want to be able to have it playable by the end of 2008) Oooh... I am putting pressure on myself. But it's a good thing.

Anyway, at the moment, with the new compiler, DA for linux is not even getting to the main screen. So my first priority is to get that working again. Also on linux Lazarus default development widgetset is gtk2, which will give me a sexier interface than gtk1, but that might be the blame for the non-starting too.

On windows my SVN lazarus (I am going to continue to use lazarus SVN now, as well as glscene SVN) is not rebuilding yet. It is because the compiler is trying to recompile stuff where he only needs to look at the .ppu files. Anyway, so I have some groundwork to be done to actually get it working.

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